Users drop off before onboarding is done
The screens were laid out by engineers who already understood the system. New users don't, and every assumption baked into the layout becomes another place where someone gives up.
Good design is a big part of why people stay, trust you, and convert. Every screen is shaped around how your users actually move through the product. That means wireframes that map the flow, high-fidelity screens that match your brand, and a handoff your developers can build from without guessing.
We design in tools your team can open, edit, and keep.
People judge whether they trust a product in about 50 milliseconds, before they've read a single word. Every layout decision is quietly working for you or against you. Your screens are designed so the signals add up to one impression: this team knows what it's doing.
The screens were laid out by engineers who already understood the system. New users don't, and every assumption baked into the layout becomes another place where someone gives up.
Each feature was designed on its own, by different people, at different times. It ends up feeling assembled rather than designed.
Designers hand over PNGs and developers read them differently. The built product slowly diverges from the design in ways nobody spots until a user does.
UI debt piles up until someone scopes a redesign. Then it overruns, because the scope was never pinned down properly at the start.
Each step has a clear deliverable and a written handoff, and we get your sign-off before moving to the next one.
We map the journeys that matter, from onboarding through the core task to conversion, and find where today's design creates friction. This is based on how people actually behave, not on what the product team assumes.
Before any pixels go down, we work out where each piece of information lives, how the flows connect, and what decision a user is making at every step.
Low-fidelity wireframes that concentrate on layout and flow. We review them with you and iterate until they're signed off, then move on to high fidelity.
Full visual design in Figma, covering interaction states, empty states, error states, and mobile breakpoints. Three revision rounds are included, and nothing goes to development until you're confident in it.
Annotated Figma with spacing, component specs, and documented tokens, so developers can build it correctly without booking a meeting for every detail.
Real deliverables you can point to and outcomes you can measure. Not a slide deck.
Visitors decide whether a product looks credible within about 50 milliseconds. On that measure, properly designed screens consistently beat developer-built ones.
Three full revision rounds are included. The process wraps up when you're confident in the result, not when a clock runs out.
Annotated Figma with specs, tokens, and interaction notes means the built product matches the design rather than a developer's best guess at it.
You get a component-level design system alongside the screens, so the next time you add a feature the design language is already there to use.
Structured discovery and journey-mapping are part of every UI/UX project. Deeper research such as interviews or usability studies can be scoped separately when it's worthwhile, and we'll give you an honest view on whether your project needs that.
Each round is a full review cycle. We present the work, you give us consolidated feedback, and we work it in. The rounds land at the wireframe stage, the first pass of high fidelity, and the final polish. These are three real iterations, not three quick tweaks.
Yes, and feature-specific work is common. We review what's already there, flag the inconsistencies that would make the experience feel jarring, and design the new feature so it fits the existing system and ideally improves it.
It runs in five stages: user research and journey mapping, information architecture, low-fidelity wireframes, high-fidelity design in Figma, and a documented developer handoff. Each stage is reviewed with you before the next begins, so you're never surprised by the direction at the end.
You get both. Alongside the screens we build a component-level design system with documented tokens for colour, spacing, and typography, plus reusable components in Figma. The next feature you add already has a design language to draw from rather than starting from scratch.
Yes. We design to WCAG 2.1 AA as a baseline: sufficient colour contrast, visible focus states, keyboard-navigable flows, and sensible labels for assistive technology. Accessibility is built into the components rather than retrofitted after a complaint.
We hand over annotated Figma with spacing, component specs, interaction states, and documented design tokens. Developers can inspect measurements and export assets directly, so they build from a clear spec instead of guessing at intent.
Yes. Every screen is designed across breakpoints from mobile through tablet to widescreen, including the awkward sizes in between. We define how layouts reflow at each breakpoint so there are no broken states once it's built.
You do. The Figma files, the design system, and all source assets are yours to keep, edit, and continue with. There's no lock-in: your team or any future designer can pick up exactly where we left off.
Yes. We design within your existing brand: colours, typography, logo usage, and tone. If your guidelines have gaps, we fill them in a way that stays consistent with what you already have, and document the additions for you.
Tell us where the project stands right now. Within one working day we'll come back with a straight read on scope, timeline, and cost. There's no commitment in asking.
Office
Surabaya, Indonesia
Starting price
From USD 4,000
Typical projects: USD 4,000–25,000